The levelart website was create to showcase my design work, provide level design information for the Urban Terror community, and to act as personal diary. For those visitors who don't know what level design is, it is basically the process of creating the worlds and architecture for computer games.
My future aims for this website is to provide mappers with tutorials and articles that can help them learn about the basic design patterns that all good mappers tend to use. At the moment while there is a lot of information for beginners, and a great deal of help with the technical aspects of mapping, there isn't much documentation on common design elements.
Other crap about me
A Pattern Language: Towns, Buildings, Construction
By Christopher Alexander et al
Through over one thousand pages this book takes you through all the basic architectural principals that a mapper needs. Better yet it tells you how to join them up from the use of simple household ornaments to town planning. This book tackles almost every issue a level designer would run in to including the use of columns, roof design, flow of rooms and hundreds more.